Silvertone®

Silvertone®

Silvertone®

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Man On The Chair

Global

Creative Collabs

Studio

Creative Partnerships

About

Experience

A decade of designing solutions at every scale, federal systems, independent startups, cultural institutions, and everything in between. Here's the work behind the work.

U.S. Office of Personnel Management (OPM)

Solution Specialist

2016 - 2025

Diving Horse Music & Arts Festival Startup

Creative Director & UX Lead

2025 - 2026

BP2025

UX Designer

2024-2025

Digital Mind State

Content Manager

2014 - 2016

Confidential Project Work

Public Sector / Internal Operations

UX Contributor

2024

Healthcare / Patient Services

Product Design Support

2023

FinTech / Payments Platform

UX/UI Designer

2022

Services

My work spans product design, UX strategy, and brand. Sometimes that means building a solution from the ground up, research, architecture, interface, handoff, and everything in between. Other times it means stepping into an existing system and untangling what's not working. Either way, the goal is the same: something that functions better, feels more considered, and holds up over time.

01

Product & UX Design

End-to-end solution design, from discovery and research through wireframes, high-fidelity UI, and developer handoff. I work across the full product lifecycle, embedded with your team or leading the process independently. The deliverable isn't just a file. It's a solution that works.

02

Systems Design & UX Audit

02

Systems Design & UX Audit

03

Brand Identity & Design Systems

04

Creative Direction

Info

LaBrew Solomon II is a Product and UX/UI Designer based in Richmond, Virginia, one of those rare practitioners who moves with equal fluency between the precision of enterprise systems and the pulse of cultural work, and leaves both better than he found them. His design philosophy is rooted in a simple but demanding belief: that the quality of a solution is measured not by how impressive it looks, but by how invisible it feels. Effortless experiences don't happen by accident. They are the result of someone willing to sit inside the complexity long enough to understand it, and disciplined enough to strip away everything that isn't essential. That discipline was forged over more than a decade working embedded within one of the largest human resource systems in the federal government, where he operated as a designer in the truest sense of the word. Not a decorator of interfaces, but a translator of chaos. He worked directly alongside agency leadership and cross-functional teams to untangle legacy workflows that had calcified over years of institutional inertia, convert ambiguous policy requirements into coherent design direction, and ship solutions that held up against the unforgiving standards of real government operations. Working within municipal and federal offices taught him something most designers never learn in a studio: that constraints are not the enemy of good design, they are the material. Beyond the public sector, LaBrew has cultivated a parallel body of work in culture and entertainment, where he has contributed to large-scale events produced in partnership with some of the most recognized names in music, lifestyle, and brand. That work sharpened a different set of instincts, how to design for energy, for atmosphere, for the kind of experience that lives in the body as much as the eye. He has designed for fintech startups navigating the tension between regulatory compliance and seamless user experience, for healthcare platforms where clarity is quite literally a matter of consequence, and for community-driven organizations building economic infrastructure from the ground up. Across all of it, the through line is the same: find the real problem, understand the people it belongs to, and build something that lasts. LaBrew integrates AI deliberately and intentionally into his practice, using it to accelerate research synthesis, compress the distance between insight and iteration, and pressure-test assumptions at speed, while keeping human judgment as the irreducible center of every decision. He is not interested in design that performs intelligence. He is interested in design that creates it. The solutions he's proudest of are the ones that feel, in hindsight, like they could never have been any other way.

LaBrew Solomon II is a Product and UX/UI Designer based in Richmond, Virginia, one of those rare practitioners who moves with equal fluency between the precision of enterprise systems and the pulse of cultural work, and leaves both better than he found them. His design philosophy is rooted in a simple but demanding belief: that the quality of a solution is measured not by how impressive it looks, but by how invisible it feels. Effortless experiences don't happen by accident. They are the result of someone willing to sit inside the complexity long enough to understand it, and disciplined enough to strip away everything that isn't essential. That discipline was forged over more than a decade working embedded within one of the largest human resource systems in the federal government, where he operated as a designer in the truest sense of the word. Not a decorator of interfaces, but a translator of chaos. He worked directly alongside agency leadership and cross-functional teams to untangle legacy workflows that had calcified over years of institutional inertia, convert ambiguous policy requirements into coherent design direction, and ship solutions that held up against the unforgiving standards of real government operations. Working within municipal and federal offices taught him something most designers never learn in a studio: that constraints are not the enemy of good design, they are the material. Beyond the public sector, LaBrew has cultivated a parallel body of work in culture and entertainment, where he has contributed to large-scale events produced in partnership with some of the most recognized names in music, lifestyle, and brand. That work sharpened a different set of instincts, how to design for energy, for atmosphere, for the kind of experience that lives in the body as much as the eye. He has designed for fintech startups navigating the tension between regulatory compliance and seamless user experience, for healthcare platforms where clarity is quite literally a matter of consequence, and for community-driven organizations building economic infrastructure from the ground up. Across all of it, the through line is the same: find the real problem, understand the people it belongs to, and build something that lasts. LaBrew integrates AI deliberately and intentionally into his practice, using it to accelerate research synthesis, compress the distance between insight and iteration, and pressure-test assumptions at speed, while keeping human judgment as the irreducible center of every decision. He is not interested in design that performs intelligence. He is interested in design that creates it. The solutions he's proudest of are the ones that feel, in hindsight, like they could never have been any other way.

Focus and My Values

Clarity over noise

Systems, not single assets

Craft in the details

Honest collaboration

Campaign visuals

Video advertising

Digital presence

Production-ready outcomes

Industries

Digital Products

Architecture & Design

Technology

Fashion & Beauty

Lifestyle

Real Estate & Development

Culture & Galleries

Wellness & Sport

Service

Brand Identity

Brand Identity

Brand Guidelines

Brand Guidelines

Art Direction

Art Direction

Campaign Key Visuals

Campaign Key Visuals

Video Advertising

Video Advertising

3D Product Visuals

3D Product Visuals

3D & Motion Design

3D & Motion Design

Content Adaptations

Content Adaptations

Approach

Services

Discovery

Design System Design

System

Production

Delivery

Every project begins with clarity. We define objectives, audience, positioning, and practical constraints before any visuals are created.

Goals
Audience
Deliverables
Timeline

Discovery

Design System Design

System

Production

Delivery

Every project begins with clarity. We define objectives, audience, positioning, and practical constraints before any visuals are created.

Goals
Audience
Deliverables
Timeline

Discovery

Design System Design

System

Production

Delivery

Every project begins with clarity. We define objectives, audience, positioning, and practical constraints before any visuals are created.

Goals
Audience
Deliverables
Timeline

Clients

We work with brands and teams that care about craft, clarity, and consistency — from early-stage launches to established companies refreshing their visual direction.

We work with brands and teams that care about craft, clarity, and consistency — from early-stage launches to established companies refreshing their visual direction.

Honors